

- CALL OF DUTY 4 MODERN WARFARE PC SPLIT SCREEN MULTIPLAYER HOW TO
- CALL OF DUTY 4 MODERN WARFARE PC SPLIT SCREEN MULTIPLAYER SERIES
Time to kill is around four hits for an assault rifle, but of course mileage varies per weapon. But an M4 has a little bit more stability to it." So, yeah, an AK-47 in real life kicks like a mule. "We wanted characteristics for each weapon. "The games have gone down this valley of laser gun, point, shoot and there's no real gameplay or characteristic between the weapons," animation director Mark Grigsby added.

We're trying to add more depth to those firefights." All the recoil is a predictable pattern you can get used to and start counter-steering. "We also wanted to add learnability of the weapon. "We feel like some of the guns in other games have got really laser-gunney, and that interaction between those two players starts to play out similarly every time. "We wanted to add this depth and replayability to every single firefight," multiplayer director Geoff Smith said in an interview at the event.

The guns really do feel distinct, impactful and, at times, challenging to use.

But there's a weight to the warfare here that stands out. The Call of Duty games have always been blisteringly responsive, and Modern Warfare is no exception. If you land a kill shot there's a cool tell: your enemy's weapon will flip up - useful if you're shooting someone behind cover. And, my favourite, the context-sensitive weapon tilt for when you're shooting from behind cover. Reload before the clip is empty and your soldier will hold the expelled mag while popping in a fresh one with the same hand, like a barber flipping their comb into the safety of their fingers as they clump your hair. You can hear your expelled shells hit the ground, which is a lovely touch. Super sprint (double tap the left thumbstick) and your soldier will hold their gun in the air as they bust a move. There are loads of cool little details worth noting: the idle animation for holding weapons sees the player twitch slightly - the laser sight moving independently of the reticle. Infinity Ward clearly cares deeply about the gun feel of Modern Warfare (some weapons have over 40 attachments), and throughout its presentation to press it stressed its commitment to realism. As teased by recent footage of the superb 2v2 mode Gunfight, Modern Warfare's gunplay packs a punch, with unique recoil across most weapons. Control the buildings and the rest will come. Modern Warfare's multiplayer feels like a battle for building space. So, you look outside for a bin that'll give you a leg-up to the first floor, or a stray ladder that helps you onto the roof.
CALL OF DUTY 4 MODERN WARFARE PC SPLIT SCREEN MULTIPLAYER HOW TO
It's not always obvious how to get upstairs in a Modern Warfare multiplayer building because the stairs are probably rubble. One of the best things about the new maps I played was the various mini-platforming sections that enabled you to reach higher ground. After Infinity Ward's unsuccessful journey into space with 2016's Infinite Warfare, Modern Warfare makes sure to stay grounded. The operatives you can play as are a cosmetic consideration only. You won't be flying through the air - unless you're blown away by a frag grenade, of course. Rather, a press of L1 and R1 activates your field equipment - a round of high-damage bullets, perhaps, or a deployable shield. You won't find super powers in Modern Warfare. As such, it's a somewhat stripped down shooter sans some of the outlandish abilities seen in the previous games.
CALL OF DUTY 4 MODERN WARFARE PC SPLIT SCREEN MULTIPLAYER SERIES
Modern Warfare is a reboot of sorts for the franchise, and it taps into nostalgia for the series on the last generation of consoles. At a recent Activision-hosted event in Los Angeles, I got the chance to go hands-on with Call of Duty: Modern Warfare's competitive multiplayer portion and came away impressed - despite a few niggles and one lingering concern.įirst up, the good stuff.
