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Birthright campaign setting pdf
Birthright campaign setting pdf








birthright campaign setting pdf

It has arid plains, rugged mountains, many islands, and deserts.

  • Khinasi is in the southeast of Cerilia and the warmest region of the continent.
  • Conceptually similar to the Hanseatic League. These realms are very mountainous and travel by ship is almost always preferred to overland routes. The nations of Brechtür lie on the shores of the Great Bay. The Great Bay almost separates Cerilia in half.
  • Brechtür is in the central north of Cerilia.
  • The climate and culture are modeled on Scandinavia and the Celts. Large expanses of sparsely settled pine forests dominate this region.
  • Rjurik is in the northwest of Cerilia.
  • Anuire has no direct historical analogy, but is an amalgam of medieval England, imperial Rome, and Gondor from Lord of the Rings. The region has a temperate climate similar to Western Europe. The river Maesil forms a great highway through the heartlands.

    birthright campaign setting pdf

  • Anuire is in the southwest portion of Cerilia.
  • Cerilia itself is divided into five regions, each named after the primary human group that first settled there: The world of Aebrynis has at least four known continents, the frozen continent of Thaele, the continent of Djapar to the southeast, the great southern continent of Aduria, and Cerilia, the location of the actual Birthright campaign. Tresca, Birthright was inspired by Tolkien's Middle-earth setting, as a "universe profoundly influenced by bloodline, nation building, and war". Matthew Pook for Pyramid magazine recognized the campaign as the first setting to support player characters as rulers, providing players with a game based on "diplomacy, politics, trade, construction and (of course) war". In 1994, Rich Baker and Colin McComb co-designed the Birthright campaign setting. In 1996, Birthright won the Origins Award for Best Roleplaying Supplement of 1995. The game uses three-month domain turns to model actions of rulers over nations in much the same way as Dungeons & Dragons uses combat rounds to simulate time to model the characters' actions in battle. The development of these domains is as much a part of the game as development of the characters. Using regency, characters acquire a domain composed of provinces and holdings. Characters with a bloodline create an aura of command known as Regency, which is measured in the game using regency points or RP. The setting revolves around the concept of bloodlines: divine power gained by heroes and passed to their descendants. It is based on the continent of Cerilia on the world of Aebrynis, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay. Birthright is a Dungeons & Dragons campaign setting that was first released by TSR in 1995.










    Birthright campaign setting pdf